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Answer: Configure an External Network load balancer in front of the application servers.
The correct answer is D. The key requirement in the question is that the game sends UDP packets to update the servers about the gamers' actions, and this traffic is over the Internet. Google's External Network Load Balancer supports both TCP and UDP protocols, making it suitable for handling UDP traffic. Other load balancer options like SSL Proxy and HTTP(s) are not appropriate as they do not support UDP traffic. An Internal UDP load balancer is also not correct because the traffic comes from outside your network, not just internal sources. Therefore, configuring an External Network load balancer in front of the application servers is the best solution.
Author: LeetQuiz Editorial Team
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Your company has developed a mobile game that utilizes Google Cloud for deployment. Players connect to the game via their personal mobile phones over the Internet. The game employs UDP packets to relay gamers' actions to the servers in real-time while in multiplayer mode. The backend infrastructure for your game is capable of scaling across multiple virtual machines (VMs). To ensure a seamless gaming experience and manage the backend effectively, you want to expose these VMs through a single IP address. What steps should you take to accomplish this?
A
Configure an SSL Proxy load balancer in front of the application servers.
B
Configure an Internal UDP load balancer in front of the application servers.
C
Configure an External HTTP(s) load balancer in front of the application servers.
D
Configure an External Network load balancer in front of the application servers.
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