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Mountkirk Games is developing a new game expected to be very popular. They plan to deploy the game's backend on Google Compute Engine to capture streaming metrics, run intensive analytics, and utilize an autoscaling server environment. Their technical requirements include storing game activity in a time series database service, dynamically scaling based on game activity, ensuring data is not lost due to processing backlogs, and running a hardened Linux distro. Which managed storage option meets these requirements?