Ultimate access to all questions.
For this question, refer to the Mountkirk Games case study. Mountkirk Games, which develops online, session-based multiplayer games for mobile platforms, has faced challenges in scaling their global audience and maintaining low latency and high availability. They are building a new game backend on Google Compute Engine to capture streaming metrics and conduct intensive analytics. The company wants to test the resilience of their analytics platform to changes in mobile network latency. What should you do?