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Mountkirk Games wants to limit the physical location of resources to their operating Google Cloud regions as part of their effort to manage costs and maintain latency. They are currently deploying their new multiplayer game's backend on Google Kubernetes Engine and using Google's global load balancer. What should you do?
Mountkirk Games wants to limit the physical location of resources to their operating Google Cloud regions as part of their effort to manage costs and maintain latency. They are currently deploying their new multiplayer game's backend on Google Kubernetes Engine and using Google's global load balancer. What should you do?
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