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Mountkirk Games, a company that makes online, session-based, multiplayer games for mobile platforms, is building a new game which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine to capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment. Considering the business and technical requirements such as improving uptime, reducing latency, dynamically scaling based on game activity, and managing various types of data like transactional, time series, and historical data, what should you do to define the technical architecture for the database workloads?
A
Use Cloud SQL for time series data, and use Cloud Bigtable for historical data queries.
B
Use Cloud SQL to replace MySQL, and use Cloud Spanner for historical data queries.
C
Use Cloud Bigtable to replace MySQL, and use BigQuery for historical data queries.
D
Use Cloud Bigtable for time series data, use Cloud Spanner for transactional data, and use BigQuery for historical data queries.