
Answer-first summary for fast verification
Answer: Cloud Run
Cloud Run is the optimal choice for this scenario due to its serverless nature, which allows for automatic scaling based on demand, ensuring cost efficiency and the ability to handle unpredictable traffic patterns without over-provisioning. It scales down to zero when there's no traffic, minimizing costs, and scales up quickly to handle spikes in traffic. Other options like Compute Engine with managed or unmanaged instance groups and Google Kubernetes Engine require more manual management and may not scale as efficiently or cost-effectively as Cloud Run for this use case.
Author: LeetQuiz Editorial Team
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Which compute platform is best suited for a single-player mobile game backend with unpredictable traffic patterns, where the goals are cost optimization (avoiding over-provisioning) and efficient handling of traffic spikes?
A
Cloud Run
B
Compute Engine with managed instance groups
C
Compute Engine with unmanaged instance groups
D
Google Kubernetes Engine using cluster autoscaling
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