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Your online multiplayer RPG game utilizes Cloud Spanner as its database to manage player points, experiencing predictable traffic patterns. What is the most efficient method to automatically adjust the number of Spanner nodes in response to traffic changes?
Your online multiplayer RPG game utilizes Cloud Spanner as its database to manage player points, experiencing predictable traffic patterns. What is the most efficient method to automatically adjust the number of Spanner nodes in response to traffic changes?
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