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Based on the Mountkirk Games case study, how would you design a method to test the analytics platform's resilience against fluctuations in mobile network latency?
A
Deploy failure injection software to the game analytics platform that can inject additional latency to mobile client analytics traffic.
B
Build a test client that can be run from a mobile phone emulator on a Compute Engine virtual machine, and run multiple copies in Google Cloud Platform regions all over the world to generate realistic traffic.
C
Add the ability to introduce a random amount of delay before beginning to process analytics files uploaded from mobile devices.
D
Create an opt-in beta of the game that runs on players' mobile devices and collects response times from analytics endpoints running in Google Cloud Platform regions all over the world.