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Answer: Effective cyber training requires the full buy-in of all employees.
## Explanation Option A is correct because effective cyber training requires the full buy-in and engagement of all employees. Cybersecurity is not just an IT department responsibility - it requires a culture of security awareness throughout the organization where every employee understands their role in protecting the organization. **Analysis of other options:** - **Option B**: While gamification can be effective, mandatory participation doesn't necessarily make it effective. The quality of the gamification design and employee engagement are more important factors. - **Option C**: This statement is too vague and doesn't accurately represent the current understanding of incentive-based training effectiveness. - **Option D**: Treating cybersecurity as a competitive game can actually be an effective approach through gamification techniques that increase engagement and retention of security practices. The key insight is that cybersecurity resilience depends on creating a security-aware culture where all employees actively participate and understand their responsibilities, making full employee buy-in essential for effective cyber training programs.
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Which of the following statements regarding the role of employees in making an organization more cyber resilient is correct?
A
Effective cyber training requires the full buy-in of all employees.
B
Effective gamification requires mandatory participation of the employees.
C
To date, studies of incentive training have shown incentivized training yields limited but positive results.
D
Treating cyber security as a competitive game would not be considered appropriate.
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