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Answer: Vector product.
## Explanation The correct answer is **B) Vector product** (also known as cross product). ### Why this is correct: 1. **Vector product (cross product)** of two vectors produces a third vector that is perpendicular to both original vectors. 2. In a 3D coordinate system, if you have orthogonal unit vectors for X and Y axes, the cross product of X × Y gives you the Z axis vector. 3. This follows the right-hand rule convention for coordinate systems. ### Why other options are incorrect: - **A) Scalar product**: Produces a scalar value, not a vector. - **C) Normalization**: Converts a vector to unit length but doesn't change its direction. - **D) Translation**: Moves points or vectors in space but doesn't create perpendicular vectors. - **E) Projection**: Finds the component of one vector along another vector's direction. ### Mathematical Context: In linear algebra and 3D geometry, the cross product is specifically designed to find a vector perpendicular to two given vectors. For orthogonal unit vectors \(\hat{i}\) (X-axis) and \(\hat{j}\) (Y-axis), \(\hat{i} \times \hat{j} = \hat{k}\) (Z-axis).
Author: Danyel Barboza
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Considering a coordinate system in space, in a previously defined orientation, and knowing that the vectors (orthogonal to each other) corresponding to the X and Y axes are known, what is the name of the operation that is capable of producing the vector corresponding to the Z axis of this system - that is, perpendicular to the other two?
A
Scalar product.
B
Vector product.
C
Normalization.
D
Translation.
E
Projection.
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